Saw this today and thought is was funny, a story about how good design is based on the C.R.A.P. principle where C.R.A.P. stands for Contrast Repetition Alignment Proximity, and when the boss tells you that your design is crap, they’re actually giving you positive reinforcement.
Okay, that last part was made up, sorry. “Crappy work” is probably not a term of endearment but rather an indication that your pixels smell.
Yeah thats pretty interesting - more or less confirms what most good designers already have a feel for. like when something just looks right. Saying that though even when something looks right it doesnt necessarily work right and I think thats when the importance of things like proximity come in to play.